Second Life (abbreviated as SL) is a virtual world developed by Linden Lab which launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life caters for users aged over eighteen, while its sister site Teen Second Life is restricted to users aged between thirteen and eighteen. Built into the client is a simple primitive based three dimensional modeling tool that allows any resident to build virtual objects. This can be used in combination with a scripting language called Linden Scripting Language which can be used to add functionality to objects. More complex three dimensional Sculpted prims, colloquially known as sculpties, textures for clothing or other objects, and animations and gestures, can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple Digital rights management functions.
Second Life has an internal currency, the Linden dollar (L$). L$ can be used to trade goods, land and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. Land in Second Life is a valuable and scarce commodity and can be bought, sold or rented. Users may also offer items or services to other users in exchange for L$; services include "camping", working in stores, business management, entertainment (which prominently includes adult entertainment), custom content creation, and other personal services. L$ is usually purchased from other users with real-world currency; Linden Lab and others offer a brokerage service for these transactions. The most popular usage for the exchange of L$ for US$ is in order to pay Second Life's subscription fees. In spite of attracting large volumes of press coverage, only a very small percentage of Residents derive a net income from the economy.
In 2008, Second Life was honored at the 59th Annual Technology & Engineering Emmy AwardsPhilip Rosedale, President of Linden Lab, accepted the award. for advancing the development of online sites with user-generated content.
Second Life | |||
|---|---|---|---|
| Developer(s) | Linden Research, Inc | ||
| Engine | Proprietary, free, and open source software Physics: Havok 4 Audio: FMOD | ||
| Platform(s) | |||
| Release date(s) | 23 June 2003 | ||
| System requirements |
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| Input methods | Keyboard, Mouse, Gamepad but minimum movement, 3Dconnexion Space Navigator. | ||

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